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Pillow Hit

A soft pillow-fight hit: a low fabric whump with an airy puff and no hard transient

kind
one-shot
length
0.35 s
downloads
0
id
CTNEG4PPB8

one-shot · 0.35 s · 0 downloads · 0 likes

0.00 / 0.35 sMP3 preview · Classic
Preset
Spectrogram of “Pillow Hit”, Classic preset
Spectrogram of “Pillow Hit”, Classic preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get CTNEG4PPB8@1 --preset classic -o pillow-hit.wav

How it's made

Source
a stuffed pillow swung into a target. The contact is a slow, soft compression (6–14 ms rise), never a hard click: the fabric and filling absorb everything above ~1.5 kHz of the impact.
Body
the filling plus enclosed air makes a damped low whump, a sine falling from ~110 Hz to ~60 Hz over 80 ms with a 0.1 s decay; a low-passed pink noise layer (300–900 Hz) is the muffled cloth slap.
Air
the squashed pillow pushes air through the weave, a band-limited noise puff (1–3 kHz) that opens after the whump begins (15–25 ms) and fades in about 0.15 s; a few faint feather rustles follow it.
Envelope
whump peaks at ~10 ms and is gone by 0.25 s; the puff is slower and softer than the body.
Variation
`rng` shifts the whump pitch ±4 %, the puff colour and the rustle timing; `softness` lengthens the rise and darkens the noise, `fill` lowers the pitch and lengthens the decay.
Parameters
ParameterRangeDefaultUnitControls
softness0 – 10.5—Softness
fill0 – 10.5—Fullness
puff0 – 10.5—Air puff
rustle0 – 10.3—Feather rustle
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('CTNEG4PPB8@1')

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