Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get E1TC7FWHXS@1 --preset dull -o plate-smash.wav
How it's made
Source
a glazed ceramic plate hits tile and fractures. The impact is a 1–2 ms broadband crack (hard glaze on hard tile), followed by the plate body ringing for a moment before it is gone.
Body
the intact plate rings in a few bright, inharmonic modes (≈ 1 : 2.3 : 4.1 : 6.4 around 1.4–2.4 kHz) that die in 60–250 ms once it cracks; the crack itself adds a 3–9 kHz noise burst.
Shards
the plate breaks into 15–60 fragments that hit the tile over 0.15–0.9 s. Each is a tiny click exciting a short ceramic mode pair at 2.5–9 kHz (decay 15–90 ms); smaller shards are higher and shorter.
Envelope
shard density decays roughly exponentially (most fragments land right after the crack, the stragglers slide and rattle later) and their strength falls with time; the whole event ends near 1.2 s.
Variation
`rng` draws every shard's time, pitch, decay, strength and pan, plus the plate mistuning ±2 %; macros set plate size (pitch), fragment count, scatter time, surface hardness and brightness of the crack.
Parameters
Parameter
Range
Default
Unit
Controls
shards
0 – 1
0.6
—
Shard count
scatter
0 – 1
0.65
—
Scatter time
size
0 – 1
0.5
—
Plate size
brightness
0 – 1
0.6
—
Brightness
hardness
0 – 1
0.6
—
Surface hardness
crack
0 – 1
0.7
—
Crack level
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.