Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get CHK9S9YFK7@1 --preset heavy -o platformer-jump.wav
How it's made
Source
a cartoon jump is a "boing" built from a pitched voice, not a physical impact. A triangle and a sine (level ratio 1 : 0.35) share one rising pitch glide, like a slide-whistle or spring toy.
Body
the glide runs from ≈ 330 Hz up by an octave (ratio 2) on a convex curve, fast at first and then settling; a soft low-pass follows the pitch (1.6–4 × f) so upper harmonics open as the sound rises. A 14 Hz vibrato of 0.4–3.4 % depth fades in over the glide and gives the springy wobble.
Layers
a sine "push-off" thump (45 ms, falling 160 → 90 Hz) marks the leg push; a faint band-passed air breath (1.5 → 4 kHz, 90 ms) suggests the whoosh of the body leaving the ground.
Envelope
3 ms onset ramp (no click), peak at ≈ 40 ms, exponential fall to silence by ≈ 0.3 s; the pitch glide ends before the level has fallen, so the tail is a short settled tone.
Variation
`rng` shifts the base pitch ±2 % and the vibrato phase; `pitch` sets the character's size, `rise` the glide span, `bounce` the wobble depth, `air` the breath level; presets change all of them.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
180 – 600
330
Hz
Pitch
rise
0.8 – 2.5
2
—
Frequency ratio of the glide
length
0.12 – 0.4
0.22
s
Length
bounce
0 – 1
0.4
—
Bounce
brightness
0 – 1
0.5
—
Brightness
thump
0 – 1
0.5
—
Push-off
air
0 – 1
0.3
—
Air
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.