Skip to content

Racket Hit

A strung racket striking a ball: a taut string pop with a dull frame thump and a tiny tail

kind
one-shot
length
0.26 s
downloads
0
id
3M7A7CERXP

one-shot · 0.26 s · 0 downloads · 0 likes

0.00 / 0.26 sMP3 preview · Frame mishit
Preset
Spectrogram of “Racket Hit”, Frame mishit preset
Spectrogram of “Racket Hit”, Frame mishit preset: time left to right, frequency bottom to top.
Download MP3Sign in · 20 free a day
0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 3M7A7CERXP@1 --preset frame-mishit -o racket-hit.wav

How it's made

Source
a ball (felt or rubber) hitting a strung racket face. Contact lasts 2-5 ms, so the excitation is a short low-passed noise burst plus a softer, slightly longer thump from the ball compressing.
Body
the string bed is a taut membrane-like grid; it rings in a few near-harmonic modes (fundamental 0.55-1.1 kHz, ratios ~ 1 : 1.98 : 3.05 : 4.1) that decay in 25-90 ms because the strings are damped by the ball and the frame. The frame and handle add a short, dull resonance at 160-320 Hz (decay ~ 40 ms).
Envelope
instant attack, an exponential decay of the pop within ~ 0.1 s and a tiny tail; the whole hit is over in about 0.3 s. A tighter string tension shortens and raises the ring.
Variation
`rng` jitters mode tuning (+-1.5 %), contact noise and frame pitch; macros set string tension, ball hardness, sweet-spot (centre hits ring clean, frame hits get a dull clack) and tail length.
Parameters
ParameterRangeDefaultUnitControls
tension0 – 10.5—String tension
hardness0 – 10.5—Ball hardness
sweet0 – 10.7—Sweet spot
tail0 – 10.4—Tail
frame0 – 10.5—Frame thump
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('3M7A7CERXP@1')

Related sounds

More in Impacts