Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get Z1BY09BYB4@1 --preset soft-shower -o rain-on-a-lake.wav
How it's made
Source
rain impacts on still water; distant overlapping splashes form a stereo noise bed, while nearby drops excite short air bubbles rather than solid-surface ticks.
Body
0.9-2.9 mm entrained bubbles ring near 1.1-3.6 kHz with a small upward pitch movement and physical damping; the water impact adds a broad 1.5-5 kHz noise burst with no hard cavity modes.
Envelope
splashes attack in 0.7-1.5 ms and decay in 7-24 ms; bubble entries soften over 0.8 ms and die within 100 ms. The 12 s loop uses the renderer's seamless crossfade, without global fades.
Layers
35-165 small splashes/s and 7-35 bubble plinks/s sit above a 650 Hz-6.8 kHz diffuse bed; independent 0.12 and 0.19 Hz drift moves rainfall density, level and spectral colour gently.
Variation
seeded events vary radius, strength, decay and pan; larger bubbles are slightly louder. Presets separate sparse close pond drops, fine drizzle, soft shower and a distant lake rain curtain.
Space
decorrelated stereo rain and distributed impacts convey open water; distance softens the high end and foreground detail. No room reverb, shore waves, wind or underwater rumble is added.
Parameters
Parameter
Range
Default
Unit
Controls
intensity
0 – 1
0.45
—
Rain density
size
0 – 1
0.45
—
Drop size
plinks
0 – 1
0.65
—
Bubble detail
hiss
0 – 1
0.5
—
Surface hiss
distance
0 – 1
0.15
—
Distance
spread
0 – 1
0.85
—
Stereo spread
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.