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Respawn

A defeated player materializing: reversed swell, converging shimmer and a soft landing tone

kind
one-shot
length
0.95 s
downloads
0
id
31H44GQZ7J

one-shot · 0.95 s · 0 downloads · 0 likes

0.00 / 0.95 sMP3 preview · Quick revive
Preset
Spectrogram of “Respawn”, Quick revive preset
Spectrogram of “Respawn”, Quick revive preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 31H44GQZ7J@1 --preset quick -o respawn.wav

How it's made

Source
a reversed-reverb style swell. Pink noise is band-passed by a centre that rises from 300 Hz to about 5 kHz as the avatar "assembles"; a bed of detuned sine partials (the shimmer) supplies the pitched part.
Body
eight sine partials on a major-add9 stack (root, 3rd, 5th, octave, 9th) start spread by up to 3.5 % and converge onto exact pitch at the landing moment, with a 7.5 Hz shimmer tremolo that fades out.
Envelope
noise and shimmer grow on a convex curve (exponent 2.5) to a peak at 55 % of the length. The landing is a soft sine trio (root, fifth, octave; 10 ms attack, exponential decay) with a faint low-passed noise thump.
Variation
`rng` shifts the landing time by a few percent and the start detune of every partial; the presets change the root pitch, the length, and the balance of air, shimmer and landing tone.
Parameters
ParameterRangeDefaultUnitControls
length0.7 – 21.08sLength
pitch200 – 600330HzRoot pitch
air0 – 10.5—Air
shimmer0 – 10.6—Shimmer
landing0 – 10.6—Landing tone
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('31H44GQZ7J@1')

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