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Retro Cursor Blip

A short 8-bit square-wave blip for moving a cursor through game-style menus

kind
one-shot
length
0.14 s
downloads
0
id
M4X9PPZFJW

one-shot · 0.14 s · 0 downloads · 0 likes

0.00 / 0.14 sMP3 preview · default
Preset
Spectrogram of “Retro Cursor Blip”, default preset
Spectrogram of “Retro Cursor Blip”, default preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get M4X9PPZFJW@1 -o retro-cursor-blip.wav

How it's made

Source
an 8-bit console pulse channel. A narrow-duty pulse wave (12.5–50 %) rich in harmonics is the voice; a quieter triangle channel one octave below adds the low weight a bare pulse lacks.
Body
no acoustic body, only the lo-fi output stage: the mix is quantised to 3–8 bits (stair-stepped waveform, granular quantisation fizz) and low-passed at 5–11 kHz so the fizz stays smooth, not harsh.
Envelope
chip-style flat level with no decay: 2 ms attack ramp to avoid a click, a hold, then a 6–10 ms release to zero. A single pitch step (+0 to +12 semitones, instant like a tracker note jump) lands at 40 % of the note and gives the blip its "bip" motion.
Variation
`rng` mistunes the pitch by up to ±0.5 % per render; presets change pitch, duty, step interval, bit depth and length (cursor move, select tick, back, low-fi pocket).
Parameters
ParameterRangeDefaultUnitControls
pitch330 – 2400880HzPitch
step0 – 125stSemitones the note jumps up mid-blip
duty0 – 10.5—Low is thin and nasal, high is a hollow square
bits3 – 85—Bit depth
length0.04 – 0.090.07sLength
tone5000 – 110008000HzTone
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('M4X9PPZFJW@1')

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