Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get M4X9PPZFJW@1 --preset back -o retro-cursor-blip.wav
How it's made
Source
an 8-bit console pulse channel. A narrow-duty pulse wave (12.5–50 %) rich in harmonics is the voice; a quieter triangle channel one octave below adds the low weight a bare pulse lacks.
Body
no acoustic body, only the lo-fi output stage: the mix is quantised to 3–8 bits (stair-stepped waveform, granular quantisation fizz) and low-passed at 5–11 kHz so the fizz stays smooth, not harsh.
Envelope
chip-style flat level with no decay: 2 ms attack ramp to avoid a click, a hold, then a 6–10 ms release to zero. A single pitch step (+0 to +12 semitones, instant like a tracker note jump) lands at 40 % of the note and gives the blip its "bip" motion.
Variation
`rng` mistunes the pitch by up to ±0.5 % per render; presets change pitch, duty, step interval, bit depth and length (cursor move, select tick, back, low-fi pocket).
Parameters
Parameter
Range
Default
Unit
Controls
pitch
330 – 2400
880
Hz
Pitch
step
0 – 12
5
st
Semitones the note jumps up mid-blip
duty
0 – 1
0.5
—
Low is thin and nasal, high is a hollow square
bits
3 – 8
5
—
Bit depth
length
0.04 – 0.09
0.07
s
Length
tone
5000 – 11000
8000
Hz
Tone
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.