Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get ZXYJ4BY88X@1 --preset heavy -o retro-player-death.wav
How it's made
Source
a retro console sound chip voice: a narrow pulse wave (duty 20 %) or square/triangle, doubled by a triangle voice one octave lower, plus a very short noise tick at the start for the hit of the character.
Body
no acoustic body; the colour is the chip's raw harmonics, tamed by a low-pass that closes from about 6 kHz to 700 Hz as the voice dies, so the upper harmonics vanish first like a draining battery.
Envelope
3 ms attack to avoid a click, a held first third (0.35 s), then a slow fade to silence at 1.45 s. Pitch falls about 1.6 octaves along an ease-in curve (slow at first, then sagging).
Modulation
pitch vibrato of a few percent starting at 9 Hz and slowing to 3 Hz while its depth builds and then eases off with the fade, giving the wobbling, dying-voice feel.
Variation
`rng` detunes the start pitch by ±1.5 % and shapes the noise tick; presets change start pitch, fall depth, vibrato depth, wave shape and the amount of grit (saturation).
Parameters
Parameter
Range
Default
Unit
Controls
pitch
330 – 1320
660
Hz
Start pitch
fall
0.8 – 2.6
1.6
oct
Pitch fall (octaves)
wobble
0 – 1
0.5
—
Vibrato depth
grit
0 – 1
0.25
—
Grit
wave
pulse · square · tri
pulse
—
Wave shape
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.