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Rubber Ball Bounce

A hollow rubber ball bouncing to rest on a hard floor, with accelerating, fading boinks

kind
one-shot
length
2.03 s
downloads
0
id
J8D2AFQCCD

one-shot · 2.03 s · 0 downloads · 0 likes

0.00 / 2.03 sMP3 preview · Small hard bouncer
Preset
Spectrogram of “Rubber Ball Bounce”, Small hard bouncer preset
Spectrogram of “Rubber Ball Bounce”, Small hard bouncer preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get J8D2AFQCCD@1 --preset super-ball -o rubber-ball-bounce.wav

How it's made

Source
a hollow rubber ball dropped on a hard floor. Each contact is a very short (1–4 ms) soft thump plus a faint floor tick; the harder and faster the impact, the brighter and longer the contact.
Body
the air-filled shell rings in a damped fundamental (150–450 Hz depending on ball size) with a weaker inharmonic second mode (≈ 2.4×) and a hollow cavity resonance. The pitch starts about 12 % sharp while the shell is compressed and settles within ~25 ms, which gives the "boink".
Envelope
every bounce decays in 40–120 ms. Flight time between bounces shrinks geometrically (interval × restitution), and impact velocity, hence level, brightness and ring, falls with it.
Variation
`rng` jitters timing, tuning and strength of every bounce; the ball finally rattles to rest.
Parameters
ParameterRangeDefaultUnitControls
bounciness0 – 10.6—Bounciness
height0 – 10.5—Drop height
size0 – 10.5—Ball size
hollow0 – 10.5—Hollowness
hardness0 – 10.5—Floor hardness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('J8D2AFQCCD@1')

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