Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 291FNP281C@1 --preset fine-trickle -o rubble-settle.wav
How it's made
Source
loose rubble loses support after a collapse; pink friction bursts model short slides, while filtered granular impulses model small pebbles cascading through gaps, not a continuous hiss.
Body
stone contacts excite inharmonic modes at roughly 180-1800 Hz with 25-130 ms damping. Larger blocks add broad 70-320 Hz contact energy; small gravel occupies 0.8-6 kHz.
Envelope
slides rise in 15-45 ms and stop in 0.25-0.9 s; their cutoff falls as motion slows. Gravel packets last 0.15-0.65 s. Rounded 3-8 ms thud attacks prevent impulse discontinuities.
Events
independent irregular slide, trickle and thud schedules leave real gaps. Rates and strength decline over the first 15 s, approaching a sparse residual activity for extended texture renders.
Variation
seeded timing, grain size, damping, strength and pan vary per event. Activity changes spacing, mass shifts contact bands downward, gravel changes packet detail, settling controls thinning.
Presets
fine gravel trickles, weighty block shifts, a loose scree pile, and the last isolated stones.
Space
dry stereo contact field with modest random positions; no room or collapse blast is included.
Parameters
Parameter
Range
Default
Unit
Controls
activity
0 – 1
0.48
—
Activity
mass
0 – 1
0.45
—
Rock mass
gravel
0 – 1
0.6
—
Gravel detail
settling
0 – 1
0.65
—
Settling rate
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.