Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get R0TQS80NZ4@1 --preset default -o shapeshift-morph.wav
How it's made
Source
a stylised creature body re-forming. Three layers: a throaty pitched growl (two detuned saws plus a sub triangle), a wet stretching texture (pink noise swept through a resonant band-pass, amplitude-flutter that accelerates, sparse crackle bursts for tearing tissue) and a final settling thump.
Body
the growl runs through a band-pass pair (≈ 450 Hz and 1.6 kHz) whose centres glide the opposite way to the pitch, so the "mouth" changes shape while the pitch bends; a slow vibrato widens during the bend.
Envelope
pitch warps down, up past the start, then relaxes onto a new base note by about 70 % of the length; the texture swells to the middle of the morph and thins out; the thump lands at ≈ 74 %: a sine falling 95 → 48 Hz with a low-passed noise knock, then a short decaying tail.
Variation
`rng` shifts the bend times by a few percent and detunes the saws; `pitch` sets the starting body size, `shift` the interval of the new form, `wetness` the texture level, `thump` the final impact; presets recombine these into small, huge, slimy and airy transformations.
Parameters
Parameter
Range
Default
Unit
Controls
length
1.2 – 3.2
2
s
Length
pitch
60 – 260
110
Hz
Body pitch
shift
-12 – 12
4
st
Interval between old and new form in semitones
wetness
0 – 1
0.5
—
Wet texture
thump
0 – 1
0.6
—
Settling thump
grit
0 – 1
0.3
—
Grit
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.