Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get ZR343C4HZJ@1 --preset buckler -o shield-block.wav
How it's made
Source
a weapon (sword edge, axe head or club) hitting a round wooden shield. The strike is a 1–6 ms noise burst; a blunt club is longer and low-passed, a blade edge is shorter and brighter.
Body
the wooden board rings in a few heavily damped inharmonic modes (≈ 1 : 2.57 : 4.2 : 6.5, 40–200 ms) and the air behind the curved shield adds a hollow boom at 80–200 Hz that decays in about 0.25 s.
Rim
the iron rim is a thin metal ring excited by the same blow, a few ms later and much quieter than the wood. It rings in bright inharmonic metal-bar modes (1.2–6 kHz, 0.1–0.35 s) with a slightly detuned pair for beating.
Rattle
the blow shakes loose rim studs and the arm strap. Four to eight tiny metal ticks (2.5–7 kHz, 5–20 ms each) scatter over the first 0.3 s, getting sparser and softer as the shield settles.
Envelope
the wood thump peaks at once and is mostly gone after 0.25 s; the rim clink peaks at about 15 ms and the rattle fades out by 0.4 s, so the whole hit ends near 0.6 s.
Variation
`rng` jitters mode tuning, rim delay, tick times, tick pitch and strength; parameters set shield size, striker hardness, rim loudness and rattle amount; presets move between buckler, heavy and parry.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.5
—
Shield size
hardness
0 – 1
0.55
—
Striker hardness
hollow
0 – 1
0.55
—
Hollowness
rim
0 – 1
0.5
—
Iron rim
rattle
0 – 1
0.5
—
Rattle
ring
0 – 1
0.5
—
Ring
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.