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Shop Purchase

A bright coin clink followed by a short register-style ding, for buying an item in a game shop

kind
one-shot
length
0.57 s
downloads
0
id
T67QKCFK9P

one-shot · 0.57 s · 0 downloads · 0 likes

0.00 / 0.57 sMP3 preview · Coin drop
Preset
Spectrogram of “Shop Purchase”, Coin drop preset
Spectrogram of “Shop Purchase”, Coin drop preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get T67QKCFK9P@1 --preset coins -o shop-purchase.wav

How it's made

Source
two events in quick succession. First a coin tapping a metal tray: a 1-2 ms hard click that excites a small, stiff metal disc. Then the register bell: a small steel bell struck by a hammer.
Coin body
inharmonic modes of a thin disc (ratios 1, 1.59, 2.14, 2.65, 3.5 around 3-4 kHz). The partials ring for only 60-150 ms, upper ones die first, so the clink is bright, short and dry.
Bell body
slightly stretched partials (1, 2.01, 3.02, 4.2) of a high bell, with the fundamental ringing the longest (about 0.5 s) and each upper partial decaying faster, so the strike is bright and the tail pure. A second detuned mode on the fundamental adds a faint beat.
Envelope
coin at 0 s, bell at `gap` (35-120 ms) later; the whole sound fades out by about 0.8 s.
Variation
`rng` mistunes the partials by a fraction of a percent and varies the coin strike.
Parameters
ParameterRangeDefaultUnitControls
pitch1500 – 36002400HzBell pitch
coin0 – 10.7—Coin clink
gap0.035 – 0.120.07sClink to ding gap
ring0.25 – 0.70.5sRing time
brightness0 – 10.5—Brightness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('T67QKCFK9P@1')

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