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Slime Squelch

A gooey creature squeezing and peeling free in soft wet noise blobs and tiny air-pocket gulps

kind
one-shot
length
0.60 s
downloads
0
id
PX2H6BZTHD

one-shot · 0.60 s · 0 downloads · 0 likes

0.00 / 0.60 sMP3 preview · Heavy sludge
Preset
Spectrogram of “Slime Squelch”, Heavy sludge preset
Spectrogram of “Slime Squelch”, Heavy sludge preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get PX2H6BZTHD@1 --preset heavy-sludge -o slime-squelch.wav

How it's made

Source
a slime creature compresses, stretches and peels free. Three overlapping turbulence blobs model viscous flow through changing gaps; filtered pink noise supplies the soft moving mass.
Body
broad, damped cavity bands sweep 250-1600 Hz as trapped pockets narrow and reopen. A second band at 1.8 times the centre adds a wet throat without stable pitched ringing; Q stays below 2.5.
Envelope
12-30 ms rounded attacks, 90-180 ms lobes, a weaker final suction release around 350 ms; the sticky film fades by 500 ms, with a silent safety tail to 600 ms. No impact click or reverb.
Layers
low-passed friction under the blobs and 3-7 tiny air-pocket chirps at 550-1900 Hz; chirps have 2 ms attacks and 18-40 ms damping, softened by a 3.8 kHz low-pass.
Variation
independent seeded streams vary blob timing, cavity tuning and pocket size. Size lowers cavities, adhesion stretches the peel, and aeration changes pocket count and prominence.
Presets
small quick ooze, heavy dark sludge, long adhesive peel, and an airy bubbling squeeze.
Parameters
ParameterRangeDefaultUnitControls
size0 – 10.5—Body size
adhesion0 – 10.55—Adhesion
aeration0 – 10.4—Air pockets
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('PX2H6BZTHD@1')

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