Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get PX2H6BZTHD@1 --preset heavy-sludge -o slime-squelch.wav
How it's made
Source
a slime creature compresses, stretches and peels free. Three overlapping turbulence blobs model viscous flow through changing gaps; filtered pink noise supplies the soft moving mass.
Body
broad, damped cavity bands sweep 250-1600 Hz as trapped pockets narrow and reopen. A second band at 1.8 times the centre adds a wet throat without stable pitched ringing; Q stays below 2.5.
Envelope
12-30 ms rounded attacks, 90-180 ms lobes, a weaker final suction release around 350 ms; the sticky film fades by 500 ms, with a silent safety tail to 600 ms. No impact click or reverb.
Layers
low-passed friction under the blobs and 3-7 tiny air-pocket chirps at 550-1900 Hz; chirps have 2 ms attacks and 18-40 ms damping, softened by a 3.8 kHz low-pass.
Variation
independent seeded streams vary blob timing, cavity tuning and pocket size. Size lowers cavities, adhesion stretches the peel, and aeration changes pocket count and prominence.
Presets
small quick ooze, heavy dark sludge, long adhesive peel, and an airy bubbling squeeze.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.5
—
Body size
adhesion
0 – 1
0.55
—
Adhesion
aeration
0 – 1
0.4
—
Air pockets
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.