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Snowball Hit

A snowball bursting on a coat or wall: a muted thud, a soft powdery puff and a fine crumble

kind
one-shot
length
0.36 s
downloads
0
id
TGQH2TY9RY

one-shot · 0.36 s · 0 downloads · 0 likes

0.00 / 0.36 sMP3 preview · On a wall
Preset
Spectrogram of “Snowball Hit”, On a wall preset
Spectrogram of “Snowball Hit”, On a wall preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get TGQH2TY9RY@1 --preset wall -o snowball-hit.wav

How it's made

Source
a packed snowball hitting a surface. Contact is a soft 2-6 ms deceleration of a wet, porous mass, so there is no hard click: the strike is a low-passed noise burst with a slow attack.
Body
three layers. A muted thud (sine falling 130 -> 70 Hz in ~40 ms) from the coat or wall absorbing the momentum; a powdery puff (pink noise band-passed 500-3500 Hz, 60-120 ms) as the ball bursts and air escapes; a fine crumble (sparse unipolar ticks high-passed above 2.5 kHz, band sweeping down 6 -> 2.5 kHz) as fragments fall and settle.
Envelope
thud ~70 ms, puff peaks at ~8 ms and is gone by ~150 ms, crumble starts ~20 ms after contact with a density that decays exponentially over 0.15-0.3 s. Total ~0.35 s.
Variation
`rng` jitters thud pitch (+-6 %), puff centre and crumble timing. Hardness moves the surface from a soft coat (thud, damped puff) to a wall (brighter puff, more crumble); packing sets how dense the ball is.
Parameters
ParameterRangeDefaultUnitControls
hardness0 – 10.4—Surface hardness
packing0 – 10.5—Packing
crumble0 – 10.5—Crumble
size0 – 10.5—Ball size
puff0 – 10.5—Powder puff
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('TGQH2TY9RY@1')

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