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Stone Spike Spell

Stone spikes erupt from the ground: a low rumble, grinding rock cracks, then a sharp stop

kind
one-shot
length
1.30 s
downloads
0
id
42SA3K51TP

one-shot · 1.30 s · 0 downloads · 0 likes

0.00 / 1.30 sMP3 preview · Spike volley
Preset
Spectrogram of “Stone Spike Spell”, Spike volley preset
Spectrogram of “Stone Spike Spell”, Spike volley preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 42SA3K51TP@1 --preset spike-volley -o stone-spike-spell.wav

How it's made

Source
rock slab splitting under pressure. A low rumble (brown noise, 40–180 Hz, plus a 38→55 Hz sub swell) builds for ~0.3 s while the ground heaves; each spike is a short noise burst of fracturing grains.
Body
grinding crack = band-passed noise (500–3500 Hz) chopped by a random stick-slip gate, its centre rising as the fracture opens; every spike excites a dense, short-ringing stone mode bank (size sets pitch) plus a 130→50 Hz thump from the displaced mass.
Envelope
rumble swells 0.3 s, spikes erupt 0.22–0.75 s in a rapid staggered burst, then everything is cut in a few tens of ms when the spikes lock in place (the "sharp stop").
Variation
`rng` jitters spike timing, strength, mode tuning and the grain gate; presets change spike count, rock size, grind and rumble weight.
Parameters
ParameterRangeDefaultUnitControls
spikes2 – 95—Spikes
size0 – 10.5—Rock size
rumble0 – 10.6—Rumble
grind0 – 10.55—Grinding
crack0 – 10.6—Crack
stop0.01 – 0.080.025sStop time
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('42SA3K51TP@1')

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