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Stones Knock

Two river stones knocked together in the hand: a hard click with a short dense ring.

kind
one-shot
length
0.48 s
downloads
0
id
BBP9FTZRKD

one-shot · 0.48 s · 0 downloads · 0 likes

0.00 / 0.48 sMP3 preview · Small bright pebbles
Preset
Spectrogram of “Stones Knock”, Small bright pebbles preset
Spectrogram of “Stones Knock”, Small bright pebbles preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get BBP9FTZRKD@1 --preset pebbles -o stones-knock.wav

How it's made

Source
two hand-held river stones collide once; a 0.2 ms attack and 1.4–3.6 ms noise contact.
Body
two unequal solid bodies carry dense inharmonic modes, about 0.7–9 kHz, not an air cavity. Lower modes have 0.12–0.26 s T60; upper modes die in 0.025–0.08 s as grip and internal loss absorb them.
Layers
a direct hard click, two independently tuned modal banks, and a faint 12–26 ms contact scuff.
Envelope
energy peaks immediately, becomes darker within 40 ms and leaves only a tiny midrange ring. A smooth safety fade reaches zero at 0.48 s; the full dry asset is bounded at 0.6 s.
Variation
seeded tuning varies each body by 2%; size shifts both banks, grip damps their decay, hardness changes contact bandwidth, and scuff controls the brief surface friction.
Presets
rounded pair, small bright pebbles, weightier palm stones, and a tightly gripped muted pair.
Parameters
ParameterRangeDefaultUnitControls
size0 – 10.5—Stone size
hardness0 – 10.65—Contact hardness
grip0 – 10.45—Grip damping
scuff0 – 10.25—Surface scuff
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('BBP9FTZRKD@1')

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