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Subway Platform

An underground tiled platform with tunnel rumble, a train arriving with brake squeal, then leaving

kind
texture
length
15 s
downloads
0
id
7MJKWNN3AX

texture · 15 s · 0 downloads · 0 likes

0.00 / 15 sMP3 preview · Late night, empty
Preset
Spectrogram of “Subway Platform”, Late night, empty preset
Spectrogram of “Subway Platform”, Late night, empty preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 7MJKWNN3AX@1 --preset late-night -o subway-platform.wav

How it's made

Source
an underground platform in a tiled tunnel station. A steady tunnel rumble (brown noise, 28-100 Hz) and a faint ventilation hum (100/200 Hz) underlie everything. One train cycle (arrival, dwell, departure) spans the render and repeats every 30 s in longer renders.
Train
wheel-on-rail roar is pink noise low-passed from ~350 Hz up to 1.5-4 kHz as the train closes in, with a 40-150 Hz rail rumble, a carriage-joint clatter (sparse band-passed ticks) and a saw-wave motor whine that glides with speed (200-800 Hz, filtered dark) while the train moves.
Brake squeal
while the train brakes to a stop, noise through a Q 22 two-partial resonator (1 : 1.52) sings at ~3.5 kHz sliding down to ~1.8 kHz as speed falls, fluttering with a fast drift, then dies at standstill.
Envelope
arrival is a power-law swell (about 0.04 to 0.4 of the cycle) peaking when braking starts, then decaying as the train halts; a dwell leaves only rumble and air; departure accelerates to a lower peak and fades into the tunnel. The low-passed roar also acts as the pressure push of air ahead of the train.
Space
the tiled hall is part of the sound; the train and squeal feed a hall reverb with a long tail, while the rumble stays dry. The train pans from left (arrival) through centre to right (departure).
Variation
`rng` forks decorrelate the left and right beds; macros set train level, squeal, rumble, roar brightness and tile reverb. Presets move between a quiet late-night platform, rush hour and a far-off tunnel.
Parameters
ParameterRangeDefaultUnitControls
train0 – 10.7—Train
squeal0 – 10.5—Brake squeal
rumble0 – 10.5—Tunnel rumble
brightness0 – 10.5—Brightness
tile0 – 10.5—Tiled reverb
hum0 – 10.4—Ventilation hum
spread0 – 10.8—Width
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('7MJKWNN3AX@1')

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