Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 50YESJCKQB@1 --preset boss -o taiko-hit.wav
How it's made
Source
a heavy bachi stick striking a large stretched cowhide-style drum head. The contact is a 2–6 ms noise burst (the skin slap, 1.5–6 kHz) plus a softer 10–20 ms low-passed thud from the stick and hand mass.
Body
the head rings in circular-membrane modes at ratios ≈ 1 : 1.59 : 2.14 : 2.30 : 2.65 : 2.92 (decay 0.5 s down to 0.12 s, upper modes shorter). Strike tension raises the pitch: the fundamental starts ≈ 40 % above rest and falls over ≈ 0.12 s. The deep wooden shell and trapped air add a cavity boom near 55–75 Hz.
Envelope
instant attack; the boom decays in ≈ 1 s, the slap in < 30 ms, mid modes in 0.2–0.5 s; a large hall adds a diffuse 1.5 s tail so the hit lingers like in a theatre.
Layers
sub boom (swept sine + cavity), membrane modes (modal bank), slap (band-passed noise), thump (low-passed noise), all passed through a hall reverb whose wet level sets the epic tail.
Variation
`rng` jitters mode tuning ±2 % and the slap noise; `size` scales every frequency (bigger drum is lower and longer), `hardness` the stick brightness and slap level, `tail` the hall wetness.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.6
—
Drum size
hardness
0 – 1
0.55
—
Stick hardness
tail
0 – 1
0.5
—
Hall tail
boom
0 – 1
0.6
—
Sub boom
ring
0 – 1
0.5
—
Membrane ring
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.