Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 24B2CJSB9G@1 --preset shimmer -o task-complete-sparkle.wav
How it's made
Source
a tiny glass chime tine struck by a hard mallet, played as a quick rising arpeggio of 3–5 notes, with a scatter of light high ticks around it (a handful of small crystals touching).
Body
each note is a fundamental plus stretched partials (2.76×, 5.4×, 8.9×); the upper partials die 2–6× faster than the fundamental, so the strike is bright and the tail is pure. Glitter grains are single sine partials at 3–9 kHz with 60–200 ms decays.
Envelope
1.5 ms strike on every note, 0.45–0.7 s exponential ring; the glitter density is highest just after the last note and thins out; a band of air noise (6–10 kHz) swells for 80 ms and fades over 0.6 s.
Variation
`rng` detunes each partial by ±0.2 %, jitters the glitter times, pitches and strengths; presets change the pitch, the number of notes, the glitter amount and the ring.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
700 – 2200
1320
Hz
Pitch
notes
3 – 5
4
—
Notes
ring
0.25 – 0.9
0.4
s
Ring
glitter
0 – 1
0.6
—
Glitter
air
0 – 1
0.5
—
Air
spacing
0.04 – 0.12
0.065
s
Spacing
brightness
0 – 1
0.5
—
Brightness
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.