Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 12P2BCNNF9@1 --preset hero -o teleport.wav
How it's made
Source
a sci-fi dematerialisation built from three synthetic layers: a rising bank of five slightly detuned sine/triangle partials (the "shimmer"), a pink-noise haze, and a low sine swell that gives the charge-up weight.
Body
the partial bank glides exponentially from ≈ 260 Hz to ≈ 1.6–4 kHz with partial ratios 1 : 1.5 : 2 : 3 : 4.02, each slightly detuned so neighbours beat, and amplitude-shimmered by a 6–11 Hz tremolo per partial. The haze passes through two swept notches (phaser stages, 0.5 → 6 kHz and 0.9 → 9 kHz, Q ≈ 1.5) into a rising band-pass, so spectral combing climbs with the pitch. A vanish "pop": a very short descending sparkle of two high sines (7 kHz → 2.5 kHz in 120 ms) at the end of the rise.
Envelope
the level swells on a power curve to a peak at 70 % of the length, then collapses within about 90 ms (the character disappearing), followed by a short airy sparkle tail that decays within 0.3 s.
Variation
`length` stretches the whole gesture, `brightness` raises the sweep ceiling, `phasing` sets the haze level, `shimmer` the tremolo depth and sparkle level, `weight` the low swell; `rng` offsets the detune and tremolo phase of each partial and decorrelates the stereo haze.
Parameters
Parameter
Range
Default
Unit
Controls
length
0.8 – 2.5
1.2
s
Length
brightness
0 – 1
0.5
—
Brightness
phasing
0 – 1
0.6
—
Phasing
shimmer
0 – 1
0.6
—
Shimmer
weight
0 – 1
0.4
—
Low swell
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.