Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get BFT9H52XXZ@1 --preset open-storm -o thunderstorm-bed.wav
How it's made
Source
thousands of rain impacts merge into independent stereo pink and white noise; nearby ground splashes are 1-3 ms attacks with 8-25 ms decays, scattered at 25-100 events per second.
Body
rain occupies 450 Hz-8 kHz. Thunder is turbulent pressure noise, not a pitched oscillator: a 35-240 Hz body, 90-650 Hz rolling branches and a brief 180-1800 Hz arrival.
Envelope
steady rain breathes by 10 percent over several seconds. Thunder arrives every 7-17 s, with 80-650 ms attacks and irregular secondary swells over 6-10 s as channel segments arrive.
Propagation
distance softens the arrival, removes upper frequencies and lengthens the roll; later branches are darker. Low frequencies stay near centre while rain and delayed rolls spread.
Variation
seeded timing, distance, strength, envelope lengths and pan differ for every discharge. Presets cover distant rain, balanced storm, close heavy squalls and a receding weather front.
Long arc
a slow rain drift and a 30 s broad storm crest preserve the bed between thunder rolls; receding weather progressively darkens and weakens the thunder without stopping the rain.
Parameters
Parameter
Range
Default
Unit
Controls
rain
0 – 1
0.6
—
Rain intensity
thunder
0 – 1
0.7
—
Thunder level
distance
0 – 1
0.5
—
Thunder distance
interval
7 – 17
10.5
s
Roll spacing
shelter
0 – 1
0.1
—
Rain shelter
receding
on / off
off
—
Receding front
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.