Skip to content

Trailer Slam

A layered cinematic slam for a title card: saturated crack, sub drop, heavy metal ring and a long dark tail.

kind
one-shot
length
3.20 s
downloads
0
id
E7Q6BF0MT5

one-shot · 3.20 s · 0 downloads · 0 likes

0.00 / 3.20 sMP3 preview · Deep hit
Preset
Spectrogram of “Trailer Slam”, Deep hit preset
Spectrogram of “Trailer Slam”, Deep hit preset: time left to right, frequency bottom to top.
Download MP3Sign in · 20 free a day
0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get E7Q6BF0MT5@1 --preset deep-hit -o trailer-slam.wav

How it's made

Source
a cinematic hit stacks three events fired together: a heavy low-frequency drop (sub), a struck metal object and a saturated broadband crack. The crack is a 2–6 ms noise burst driven into a tanh stage.
Body
the sub is a sine that falls from ≈ 100 Hz to ≈ 38 Hz in 0.35 s (pitch drop of a big drum or detonation). The metal layer is a modal bank (metal-bar, large size, 2–3 s T60) whose upper modes decay faster; it is darkened with a low-pass so it reads as a heavy plate, not a bell. The tail is brown noise through a low-pass that closes from ≈ 900 Hz to ≈ 120 Hz, plus a 55 Hz room-like rumble.
Envelope
crack ≈ 0.12 s, sub ≈ 1.6 s, metal ≈ 2.6 s, rumble ≈ 1.5 s; the whole hit fades to silence at the end of the render. A 1 ms attack on every layer keeps the transient free of clicks.
Layers
a shared saturator glues the layers so the crack and sub share one soft-clipped peak; the dry (unsaturated) tail is added after it to keep the tail clean and dark.
Variation
`rng` detunes the metal modes by a few percent and seeds the two decorrelated tail noises; macros set sub weight, metal amount, darkness, tail length and saturation drive.
Parameters
ParameterRangeDefaultUnitControls
sub0 – 10.6—Sub weight
metal0 – 10.5—Metal
darkness0 – 10.6—Darkness
tail0 – 10.6—Tail length
drive0 – 10.5—Saturation
pitch60 – 160100HzDrop start pitch
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('E7Q6BF0MT5@1')

Related sounds

More in Impacts