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Underwater Dive

A splash followed by a closing low-pass, bubble trails and a muffled submerged tail, for scenes going underwater

kind
one-shot
length
3.62 s
downloads
0
id
KHSBB7JSF1

one-shot · 3.62 s · 0 downloads · 0 likes

0.00 / 3.62 sMP3 preview · Deep abyss
Preset
Spectrogram of “Underwater Dive”, Deep abyss preset
Spectrogram of “Underwater Dive”, Deep abyss preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get KHSBB7JSF1@1 --preset abyss -o underwater-dive.wav

How it's made

Source
a body breaking the surface. The impact is a 20–60 ms broadband noise slap plus a falling sine thump (150 → 45 Hz) from the displaced water; entrained air then breaks into a cloud of 1–7 mm bubbles (Minnaert rings at 0.5–3 kHz, rising chirps) whose rate decays as the air escapes upward.
Body
once submerged the air-borne brightness is lost. Water absorbs highs and the head is inside the medium, so the whole mix passes a 24 dB/oct low-pass closing exponentially from 9 kHz to a muffled 270–900 Hz in about 0.7 s, with a mild resonance (Q 0.9) that keeps it smooth, never whistling.
Envelope
splash peaks in the first 10 ms and falls in 0.15–0.35 s; a turbulent rush of pink noise swells over 60 ms, then fades by half the length; bubbles thin out over about 1 s; a quiet low-passed hum (pressure, distant rumble) fades in under the rush and decays through the tail, ending in near silence.
Variation
`rng` jitters bubble times, radii, pan and the closing time by a few percent; left and right use decorrelated noise so the rush is wide. Macros set depth (final cutoff), splash weight, bubble amount and length; presets move between a bright pool entry, a heavy cannonball, a soft sink and the deep sea.
Parameters
ParameterRangeDefaultUnitControls
length1.2 – 3.52sLength
depth0 – 10.5—Deeper means a darker, more muffled final tone
splash0 – 10.6—Splash
bubbles0 – 10.5—Bubbles
rumble0 – 10.4—Submerged hum
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('KHSBB7JSF1@1')

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