Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get E2SRB3CA37@1 --preset scout -o warp-jump.wav
How it's made
Source
a drive field spooling up. A stack of three slightly detuned saws is stretched upward in pitch (70 Hz to the top pitch, accelerating climb) while a sine whistle one octave above chases it; turbulence is pink noise.
Body
the saws pass a low-pass that opens with the pitch (400 Hz to 6 kHz) so the tone brightens as it stretches; the noise runs through a band-pass (Q 0.9) sweeping 150 Hz to 5 kHz plus a soft saturator, which becomes the roar of the hull entering the jump.
Envelope
a slow crescendo over about 78 % of the length, then a sudden cut at the release point: a falling sub sine (110 to 32 Hz), a short broadband crack and a dark noise bloom that fades in about 0.75 s, the shock wave as the ship leaves.
Variation
`rng` detunes the saws by a few cents and shifts the release time by a few percent; the macros set length, top pitch, roar, release weight and whistle; presets move between a nimble, a heavy and a glassy jump.
Parameters
Parameter
Range
Default
Unit
Controls
length
2 – 4.5
3
s
Length
pitch
400 – 2000
900
Hz
Top pitch
roar
0 – 1
0.6
—
Roar
release
0 – 1
0.6
—
Release
whistle
0 – 1
0.35
—
Whistle
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.