Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get MTFXWAVEEF@1 --preset pistol -o weapon-overheat.wav
How it's made
Source
an energy weapon's emitter coil running past its limit. Three things happen in sequence: the coil spools down (a whine), coolant steam is dumped through a vent (turbulent noise), and the hot casing contracts (sparse metallic ticks).
Whine
a sine plus a weaker octave-and-fifth partial, 2.4 kHz falling to about 300 Hz over 1.3 s on an accelerating curve; a slow 6 Hz wobble of 1.5 % stands for the unstable field. It fades before the end.
Steam
white noise high-passed at 1.5 kHz and band-shaped around a vent resonance (3–6 kHz, Q ≈ 0.8) that sinks as pressure drops; a drifting amplitude flutter of about 25 % gives the hiss its uneven texture. A short 90 Hz pressure thump with a pitch drop opens the vent at 0.02 s.
Ticks
6–10 contraction ticks from 0.35 s on; each one is a 1 ms noise burst exciting small steel modes (2.5–6 kHz, 40–90 ms). The gap grows by about 20 % per tick (cooling slows) and the level falls.
Envelope
the whine and thump lead, the hiss swells within 0.12 s and decays over 1.5 s, the ticks sit in the tail; everything is gone by 1.8 s.
Variation
`rng` shifts the whine start, tick timing, tuning and strength; presets change which layer leads.
Parameters
Parameter
Range
Default
Unit
Controls
whine
0 – 1
0.6
—
Whine
steam
0 – 1
0.6
—
Steam
ticks
0 – 1
0.6
—
Metal ticks
pitch
0.6 – 1.6
1
—
Scales the whine and the tick tuning
size
0 – 1
0.5
—
Casing size
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.