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Weapon Overheat

An energy weapon overheating: a falling whine, a burst of venting steam and cooling metallic ticks

kind
one-shot
length
1.80 s
downloads
0
id
MTFXWAVEEF

one-shot · 1.80 s · 0 downloads · 0 likes

0.00 / 1.80 sMP3 preview · Sidearm
Preset
Spectrogram of “Weapon Overheat”, Sidearm preset
Spectrogram of “Weapon Overheat”, Sidearm preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get MTFXWAVEEF@1 --preset pistol -o weapon-overheat.wav

How it's made

Source
an energy weapon's emitter coil running past its limit. Three things happen in sequence: the coil spools down (a whine), coolant steam is dumped through a vent (turbulent noise), and the hot casing contracts (sparse metallic ticks).
Whine
a sine plus a weaker octave-and-fifth partial, 2.4 kHz falling to about 300 Hz over 1.3 s on an accelerating curve; a slow 6 Hz wobble of 1.5 % stands for the unstable field. It fades before the end.
Steam
white noise high-passed at 1.5 kHz and band-shaped around a vent resonance (3–6 kHz, Q ≈ 0.8) that sinks as pressure drops; a drifting amplitude flutter of about 25 % gives the hiss its uneven texture. A short 90 Hz pressure thump with a pitch drop opens the vent at 0.02 s.
Ticks
6–10 contraction ticks from 0.35 s on; each one is a 1 ms noise burst exciting small steel modes (2.5–6 kHz, 40–90 ms). The gap grows by about 20 % per tick (cooling slows) and the level falls.
Envelope
the whine and thump lead, the hiss swells within 0.12 s and decays over 1.5 s, the ticks sit in the tail; everything is gone by 1.8 s.
Variation
`rng` shifts the whine start, tick timing, tuning and strength; presets change which layer leads.
Parameters
ParameterRangeDefaultUnitControls
whine0 – 10.6—Whine
steam0 – 10.6—Steam
ticks0 – 10.6—Metal ticks
pitch0.6 – 1.61—Scales the whine and the tick tuning
size0 – 10.5—Casing size
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('MTFXWAVEEF@1')

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