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Wrecking Ball Impact

A heavy wrecking ball smashes into a concrete wall, followed by crumbling debris and a rattling chain

kind
one-shot
length
2.65 s
downloads
0
id
TEG5HTS0Z1

one-shot · 2.65 s · 0 downloads · 0 likes

0.00 / 2.65 sMP3 preview · Demolition
Preset
Spectrogram of “Wrecking Ball Impact”, Demolition preset
Spectrogram of “Wrecking Ball Impact”, Demolition preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get TEG5HTS0Z1@1 --preset demolition -o wrecking-ball-impact.wav

How it's made

Source
a multi-tonne steel ball hits a concrete wall. The contact is a very short, hard crack (1–3 ms broadband noise) followed by the whole structure being driven at its lowest modes.
Body
a sub thump (a sine falling 75 → 35 Hz as the wall yields), a dull low-passed rumble of the slab (brown noise), and a few damped stone modes for the "concrete" colour.
Debris
after the hit, chunks and grit fall and clatter: dozens of tiny band-passed noise ticks and low tonal thuds whose density and level decay roughly exponentially over 1–1.8 s.
Chain
the pendulum chain whips taut and rattles: short bright metal-bar hits with irregular, slowing spacing that die away, starting just after the impact.
Envelope
crack < 10 ms, thump ≈ 0.6 s, rumble ≈ 1 s, debris tail ≈ 1.8 s, whole sound ≈ 2.5 s.
Variation
`rng` jitters debris timing, pitch and chain hits.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.7—Weight
crumble0 – 10.6—Crumble
chain0 – 10.5—Chain rattle
hardness0 – 10.55—Hardness
tail0 – 10.5—Debris tail
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('TEG5HTS0Z1@1')

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