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XP Trickle

Rapid soft ticks with a slowly rising pitch, like experience points counting up after a fight

kind
one-shot
length
1.23 s
downloads
0
id
3C45B758KK

one-shot · 1.23 s · 0 downloads · 0 likes

0.00 / 1.23 sMP3 preview · Deep drip
Preset
Spectrogram of “XP Trickle”, Deep drip preset
Spectrogram of “XP Trickle”, Deep drip preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 3C45B758KK@1 --preset deep -o xp-trickle.wav

How it's made

Source
a stream of tiny, light taps, like fingertips tapping a small glass bead or a toy xylophone key. Each tap is a 1–2 ms soft noise contact (high-passed, very quiet) that excites a pure tone.
Body
every tick is a sine fundamental plus a weak 2.76x inharmonic partial (small bar mode) that dies in a third of the fundamental decay, so the attack is slightly bright and the tail is pure and soft.
Envelope
1.5 ms onset ramp (no click), then an exponential fall of 25–90 ms; the ticks speed up by up to 40 % towards the end, like a counter filling, and the last tick rings a little longer.
Pitch
the tick pitch rises along a gentle curve over 2–12 semitones from about 1.2 kHz, so the counting up is felt as slow upward motion rather than discrete notes.
Variation
`rng` jitters tick timing by a few ms, strength by 15 % and tuning by 0.4 %; a lowpass follows the pitch so the sound stays light and never harsh.
Parameters
ParameterRangeDefaultUnitControls
ticks8 – 2616—Ticks
pitch700 – 22001200HzStart pitch
rise2 – 127stTotal pitch rise in semitones
ring0.025 – 0.090.045sRing
sparkle0 – 10.35—Sparkle
speedup0 – 10.4—Speed-up
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('3C45B758KK@1')

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