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Armored Walk

Steady heavy armored footsteps with overlapping plate clanks and swinging chain rustle, dry and loopable.

kind
loop
length
6.00 s
downloads
0
id
CEDDCP22D3

loop · 6.00 s · 0 downloads · 0 likes

0.00 / 6.00 sMP3 preview · default
Preset
Spectrogram of “Armored Walk”, default preset
Spectrogram of “Armored Walk”, default preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get CEDDCP22D3@1 -o armored-walk.wav

How it's made

Source
armored boots land heel first, then toe 75-105 ms later; filtered noise excites the ground.
Body
boot weight is a damped 78-170 Hz cluster, not a sustained bass tone. Timber adds 190-780 Hz modes.
Plates
overlapping steel plates collide 20-220 ms after landing, exciting inharmonic 480-4900 Hz modes. Lower modes decay in 170-290 ms; upper modes die in 65-120 ms as straps and padding absorb vibration.
Chain
many small link contacts form a 1.6-7 kHz grainy rustle, swelling during the leg swing and settling.
Envelope
2-7 ms impact attacks, a softer toe roll, staggered plate rebounds and a 280 ms chain envelope. Six seconds holds 12 steady, 10 deliberate or 16 brisk steps; left/right feet alternate narrow pan.
Variation
seeded contact strength, modal tuning, rebound delays and chain grain vary independently. Presets change ground, cadence, carried weight and how loosely the plates and chain move; no room reverb.
Parameters
ParameterRangeDefaultUnitControls
groundstone · earth · timberstone—Ground
cadencesteady · deliberate · brisksteady—Cadence
weight0 – 10.72—Boot weight
looseness0 – 10.55—Plate looseness
chain0 – 10.5—Chain movement
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('CEDDCP22D3@1')

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