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Block Break

A brick or block cracking apart into crunchy grit and scattered small debris ticks

kind
one-shot
length
0.60 s
downloads
0
id
3W1WR4ZET6

one-shot · 0.60 s · 0 downloads · 0 likes

0.00 / 0.60 sMP3 preview · Brittle ice
Preset
Spectrogram of “Block Break”, Brittle ice preset
Spectrogram of “Block Break”, Brittle ice preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 3W1WR4ZET6@1 --preset ice -o block-break.wav

How it's made

Source
a brittle block fractures under impact. The fracture is a 1-3 ms broadband crack, followed by grinding as the pieces shear past each other (dense, gritty noise for ~0.15 s) and by small fragments that bounce and land as isolated ticks.
Body
the intact block rings briefly in damped stone modes (heavy thud 120-400 Hz, stone mode table scaled by size, 40-120 ms); the grit is band-passed noise whose centre falls from ~4 kHz to ~1.2 kHz as the fragments get smaller and looser; each debris tick has its own 1.8-6.5 kHz resonance.
Envelope
crack peaks at 0 ms, body decays within ~120 ms, grit amplitude-modulated by sparse velvet impulses (crunch) and decaying over ~0.3 s; debris ticks thin out over ~0.45 s with falling strength.
Variation
`rng` jitters the mode tuning, tick times, pitches and strengths; presets change the material (hardness, size), the amount of debris and the crunchiness.
Parameters
ParameterRangeDefaultUnitControls
hardness0 – 10.5—Hardness
size0 – 10.5—Block size
crunch0 – 10.6—Crunch
debris0 – 10.5—Debris
thud0 – 10.5—Thud
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('3W1WR4ZET6@1')

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