Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 0ZNPY45J1Q@1 --preset hard -o body-slam-on-mat.wav
How it's made
Source
a body dropping flat onto a padded ring mat. Contact is a broadband slap (2–4 ms of skin and canvas, centred 2–4 kHz) followed by a softer 20–30 ms "thwack" of the canvas skin around 400–900 Hz.
Body
the foam-and-plywood platform acts as a damped membrane/cavity: a falling sine thump (≈ 95 → 48 Hz, 0.3–0.5 s) plus a few damped low modes (≈ 95, 150, 230, 340 Hz, T60 0.1–0.3 s) give the boom.
Envelope
the slap is gone in 15 ms, the boom blooms in 4 ms and dies by 0.5 s; the platform then springs back: two weaker, softer, lower re-contacts at ≈ 0.22 s and ≈ 0.37 s (each ~0.5× the previous), with a slow spring-wobble on the platform modes that is excited by every contact.
Variation
`rng` jitters rebound timing, mode tuning and strength; `weight` scales body size and depth, `padding` low-passes the slap, `spring` sets rebound level and wobble. Presets: heavy slam, light bounce, hard mat, soft crash pad.
Parameters
Parameter
Range
Default
Unit
Controls
weight
0 – 1
0.6
—
Body weight
padding
0 – 1
0.5
—
Mat padding
spring
0 – 1
0.5
—
Spring rebound
slap
0 – 1
0.6
—
Slap
boom
0 – 1
0.6
—
Boom
rebound
0.14 – 0.34
0.22
s
Rebound time
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.