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Body Slam on Mat

A wrestler slammed onto a padded ring mat: broad slap, boomy low body and a springy rebound

kind
one-shot
length
0.95 s
downloads
0
id
0ZNPY45J1Q

one-shot · 0.95 s · 0 downloads · 0 likes

0.00 / 0.95 sMP3 preview · Heavy slam
Preset
Spectrogram of “Body Slam on Mat”, Heavy slam preset
Spectrogram of “Body Slam on Mat”, Heavy slam preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 0ZNPY45J1Q@1 --preset heavy -o body-slam-on-mat.wav

How it's made

Source
a body dropping flat onto a padded ring mat. Contact is a broadband slap (2–4 ms of skin and canvas, centred 2–4 kHz) followed by a softer 20–30 ms "thwack" of the canvas skin around 400–900 Hz.
Body
the foam-and-plywood platform acts as a damped membrane/cavity: a falling sine thump (≈ 95 → 48 Hz, 0.3–0.5 s) plus a few damped low modes (≈ 95, 150, 230, 340 Hz, T60 0.1–0.3 s) give the boom.
Envelope
the slap is gone in 15 ms, the boom blooms in 4 ms and dies by 0.5 s; the platform then springs back: two weaker, softer, lower re-contacts at ≈ 0.22 s and ≈ 0.37 s (each ~0.5× the previous), with a slow spring-wobble on the platform modes that is excited by every contact.
Variation
`rng` jitters rebound timing, mode tuning and strength; `weight` scales body size and depth, `padding` low-passes the slap, `spring` sets rebound level and wobble. Presets: heavy slam, light bounce, hard mat, soft crash pad.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.6—Body weight
padding0 – 10.5—Mat padding
spring0 – 10.5—Spring rebound
slap0 – 10.6—Slap
boom0 – 10.6—Boom
rebound0.14 – 0.340.22sRebound time
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('0ZNPY45J1Q@1')

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