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Cave Drips

Sparse water drops with rounded bubble plinks and dark, spreading cave echoes

kind
texture
length
12 s
downloads
0
id
82J2WFFWXK

texture · 12 s · 0 downloads · 0 likes

0.00 / 12 sMP3 preview · Deep pool
Preset
Spectrogram of “Cave Drips”, Deep pool preset
Spectrogram of “Cave Drips”, Deep pool preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 82J2WFFWXK@1 --preset deep-pool -o cave-drips.wav

How it's made

Source
isolated ceiling drops strike still cave pools, trapping 1.5–6 mm air bubbles (0.5–2.2 kHz). Each rising bubble chirp follows a soft 0.7 ms attack and a 4–12 ms band-limited splash.
Body
a smaller bubble follows 12–28 ms later; the main cavity tone decays naturally through the bubble model. The splash is filtered below 6 kHz so the plink stays rounded rather than metallic.
Envelope
0.22–1.2 drops/s, slowly wandering by ±25 percent; randomized strengths and radii prevent a mechanical rhythm. Voices have a 650 ms safety fade and a 750 ms lifetime.
Space
asymmetric 110–390 ms early wall reflections lose high frequencies on each path; diffuse cave reverberation lasts 1.8–4.8 s. Reverberation is integral to the underground setting.
Variation
seeded event times, bubble sizes, splash lengths, secondary delays and stereo positions. Presets cover a small grotto, a vast chamber, a deep pool and a more active bright seep.
Parameters
ParameterRangeDefaultUnitControls
density0.22 – 1.20.55drops/sDrip rate
size0 – 10.5—Drop size
chamber0 – 10.6—Chamber size
distance0 – 10.4—Distance
splash0 – 10.35—Splash detail
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('82J2WFFWXK@1')

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