Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 82J2WFFWXK@1 -o cave-drips.wav
How it's made
Source
isolated ceiling drops strike still cave pools, trapping 1.5–6 mm air bubbles (0.5–2.2 kHz). Each rising bubble chirp follows a soft 0.7 ms attack and a 4–12 ms band-limited splash.
Body
a smaller bubble follows 12–28 ms later; the main cavity tone decays naturally through the bubble model. The splash is filtered below 6 kHz so the plink stays rounded rather than metallic.
Envelope
0.22–1.2 drops/s, slowly wandering by ±25 percent; randomized strengths and radii prevent a mechanical rhythm. Voices have a 650 ms safety fade and a 750 ms lifetime.
Space
asymmetric 110–390 ms early wall reflections lose high frequencies on each path; diffuse cave reverberation lasts 1.8–4.8 s. Reverberation is integral to the underground setting.
Variation
seeded event times, bubble sizes, splash lengths, secondary delays and stereo positions. Presets cover a small grotto, a vast chamber, a deep pool and a more active bright seep.
Parameters
Parameter
Range
Default
Unit
Controls
density
0.22 – 1.2
0.55
drops/s
Drip rate
size
0 – 1
0.5
—
Drop size
chamber
0 – 1
0.6
—
Chamber size
distance
0 – 1
0.4
—
Distance
splash
0 – 1
0.35
—
Splash detail
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.