Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 856DP9RD1J@1 --preset deep-basin -o courtyard-fountain.wav
How it's made
Source
a jet of water falling a short height onto the surface of a stone basin. Thousands of small impacts merge into a continuous broadband hiss (pink noise, roughly 500 Hz–8 kHz) whose level breathes slowly (0.15–0.3 Hz drift) because the jet wobbles and the falling sheet thickens and thins.
Events
entrained air bubbles ring at the Minnaert frequency f0 ≈ 3.26 / r (0.8–5 mm gives 0.65–4 kHz) and chirp upward as they rise; 25–150 per second, small ones far more frequent than large ones.
Body
the basin water churns below the impact point: slow, low-passed brown noise (≈ 60–400 Hz) with a soft cavity resonance around 140–230 Hz where the water column is excited by the falling mass.
Stone
the splash reaches the basin rim and the courtyard walls; this adds 4–14 ms comb reflections to the bright layer and a faint, heavily damped stone mode set excited by the splash, never ringing for long.
Envelope
steady-state loop; flow scales bed level, bubble rate and brightness together, while every channel gets its own noise and drift so the image stays wide and non-repeating.
Variation
`rng` draws each bubble's radius, rise, level and pan; presets change the flow and the balance between spray, bubbles, churn and stone.
Parameters
Parameter
Range
Default
Unit
Controls
flow
0 – 1
0.55
—
Flow
spray
0 – 1
0.6
—
Spray
bubbles
0 – 1
0.5
—
Bubbles
churn
0 – 1
0.5
—
Basin churn
stone
0 – 1
0.4
—
Stone reflections
brightness
0 – 1
0.5
—
Brightness
spread
0 – 1
0.8
—
Width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.