Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get F4MNXRQ37X@1 --preset distant-fall -o debris-collapse.wav
How it's made
Source
a masonry wall failing. Structural cracking and sliding blocks make a low rumble (brown-noise bed, 25–140 Hz, swelling over ~0.6 s); then hundreds of fragments fall and strike each other and the ground.
Body
each fragment is a short contact burst into a damped stone mode set (modalPreset 'stone'); large blocks ring low (150–500 Hz, 60–200 ms) with a sub thump near 45–80 Hz, small stones and pebbles ring high (1.5–6 kHz, 10–40 ms). Dust and gravel add a diffuse 2–6 kHz hiss from sparse clicks.
Envelope
rumble swells in 0.6 s, holds through the main fall (~0.6–2 s) and dies by ~3.8 s. Hit rate starts after the rumble has built, ramps to ~70/s, then thins exponentially, so the tail is isolated pebbles under a smooth master fade to 4.1 s.
Layers
sub thumps (3 big block landings), rumble bed, dense rock hits (poisson, strength-weighted), pebble scatter (poisson, rate falls late) and gravel grit (crackle, band-passed, decaying).
Variation
`rng` draws size, pitch, pan and strength of every fragment, and the landing times of the big blocks. `density` sets the hit rate, `size` the rubble grain, `rumble` the low-end weight, `grit` the dust and gravel; presets move these to give a brick wall, boulder slide, dry-stone wall and distant fall.
Parameters
Parameter
Range
Default
Unit
Controls
density
0 – 1
0.5
—
Density
size
0 – 1
0.5
—
Rubble size
rumble
0 – 1
0.6
—
Rumble
grit
0 – 1
0.5
—
Dust and grit
brightness
0 – 1
0.5
—
Brightness
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.