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Debris Collapse

A wall collapsing into a pile of rubble: low rumble, dense rock hits and a thinning scatter of pebbles

kind
one-shot
length
4.10 s
downloads
0
id
F4MNXRQ37X

one-shot · 4.10 s · 0 downloads · 0 likes

0.00 / 4.10 sMP3 preview · Dry-stone wall
Preset
Spectrogram of “Debris Collapse”, Dry-stone wall preset
Spectrogram of “Debris Collapse”, Dry-stone wall preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get F4MNXRQ37X@1 --preset dry-stone -o debris-collapse.wav

How it's made

Source
a masonry wall failing. Structural cracking and sliding blocks make a low rumble (brown-noise bed, 25–140 Hz, swelling over ~0.6 s); then hundreds of fragments fall and strike each other and the ground.
Body
each fragment is a short contact burst into a damped stone mode set (modalPreset 'stone'); large blocks ring low (150–500 Hz, 60–200 ms) with a sub thump near 45–80 Hz, small stones and pebbles ring high (1.5–6 kHz, 10–40 ms). Dust and gravel add a diffuse 2–6 kHz hiss from sparse clicks.
Envelope
rumble swells in 0.6 s, holds through the main fall (~0.6–2 s) and dies by ~3.8 s. Hit rate starts after the rumble has built, ramps to ~70/s, then thins exponentially, so the tail is isolated pebbles under a smooth master fade to 4.1 s.
Layers
sub thumps (3 big block landings), rumble bed, dense rock hits (poisson, strength-weighted), pebble scatter (poisson, rate falls late) and gravel grit (crackle, band-passed, decaying).
Variation
`rng` draws size, pitch, pan and strength of every fragment, and the landing times of the big blocks. `density` sets the hit rate, `size` the rubble grain, `rumble` the low-end weight, `grit` the dust and gravel; presets move these to give a brick wall, boulder slide, dry-stone wall and distant fall.
Parameters
ParameterRangeDefaultUnitControls
density0 – 10.5—Density
size0 – 10.5—Rubble size
rumble0 – 10.6—Rumble
grit0 – 10.5—Dust and grit
brightness0 – 10.5—Brightness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('F4MNXRQ37X@1')

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