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Enemy Defeat

A small enemy knocked out: cartoony pop, a descending blip and a short puff of air

kind
one-shot
length
0.50 s
downloads
0
id
WR0GCW821P

one-shot · 0.50 s · 0 downloads · 0 likes

0.00 / 0.50 sMP3 preview · Chunky
Preset
Spectrogram of “Enemy Defeat”, Chunky preset
Spectrogram of “Enemy Defeat”, Chunky preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get WR0GCW821P@1 --preset chunky -o enemy-defeat.wav

How it's made

Source
a cartoon "knock-out" built from three layers: a pitched body that falls like a deflating toy, a soft pop at the instant of impact, and a puff of air as the enemy vanishes.
Body
a sine plus a quieter triangle one octave up (adds a gentle colour), gliding down from ≈ 900 Hz to ≈ 250 Hz in 0.3 s, with a slow 9 Hz wobble of 0.5–4.5 % that makes it feel wobbly and dazed.
Pop
a 25 ms sine drop from 420 Hz to 90 Hz (bubble-pop thump) plus a 4 ms low-passed noise tick.
Poof
pink noise band-passed by a filter that opens then closes (700 → 2500 → 600 Hz) under a 0.3 s swell-and-fade envelope, like air escaping a cushion; it starts 15 ms after the pop.
Envelope
pop and body attack in 2–3 ms (no clicks), the body fades with a curved tail by 0.4 s and a final gate closes the render at about 0.5 s.
Variation
`rng` detunes the start pitch by ±3 % and the wobble phase; macros set pitch, glide depth, poof level and brightness, and the presets move between squeaky, chunky, airy and dizzy outcomes.
Parameters
ParameterRangeDefaultUnitControls
pitch450 – 1600900HzStart pitch
glide0 – 10.7—Glide depth
poof0 – 10.5—Poof
pop0 – 10.6—Pop
brightness0 – 10.5—Brightness
wobble0 – 10.4—Wobble
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('WR0GCW821P@1')

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