Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get WR0GCW821P@1 --preset dizzy -o enemy-defeat.wav
How it's made
Source
a cartoon "knock-out" built from three layers: a pitched body that falls like a deflating toy, a soft pop at the instant of impact, and a puff of air as the enemy vanishes.
Body
a sine plus a quieter triangle one octave up (adds a gentle colour), gliding down from ≈ 900 Hz to ≈ 250 Hz in 0.3 s, with a slow 9 Hz wobble of 0.5–4.5 % that makes it feel wobbly and dazed.
Pop
a 25 ms sine drop from 420 Hz to 90 Hz (bubble-pop thump) plus a 4 ms low-passed noise tick.
Poof
pink noise band-passed by a filter that opens then closes (700 → 2500 → 600 Hz) under a 0.3 s swell-and-fade envelope, like air escaping a cushion; it starts 15 ms after the pop.
Envelope
pop and body attack in 2–3 ms (no clicks), the body fades with a curved tail by 0.4 s and a final gate closes the render at about 0.5 s.
Variation
`rng` detunes the start pitch by ±3 % and the wobble phase; macros set pitch, glide depth, poof level and brightness, and the presets move between squeaky, chunky, airy and dizzy outcomes.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
450 – 1600
900
Hz
Start pitch
glide
0 – 1
0.7
—
Glide depth
poof
0 – 1
0.5
—
Poof
pop
0 – 1
0.6
—
Pop
brightness
0 – 1
0.5
—
Brightness
wobble
0 – 1
0.4
—
Wobble
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.