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Energy Shield Hit

A projectile slams into an energy shield: a resonant electric thump followed by a rippling shimmer

kind
one-shot
length
0.80 s
downloads
0
id
E01YG2DZCR

one-shot · 0.80 s · 0 downloads · 0 likes

0.00 / 0.80 sMP3 preview · Light round
Preset
Spectrogram of “Energy Shield Hit”, Light round preset
Spectrogram of “Energy Shield Hit”, Light round preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get E01YG2DZCR@1 --preset bullet -o energy-shield-hit.wav

How it's made

Source
a projectile striking a field of confined energy. The contact is a 2 ms broadband snap plus a burst of sparse electrical discharge (crackle, 2–9 kHz) that dies within about 120 ms.
Thump
the field is driven like a taut membrane; a sine drops from ~190 Hz to ~55 Hz in 120 ms with a 0.2 s exponential decay, and a damped 110 Hz cavity resonance adds the electric "boom".
Shimmer
the displaced field rings in six inharmonic partials (1.3–5.6 kHz) that sag a few percent as the field settles; a 16–34 Hz ripple amplitude-modulates them with different phases so the surface seems to flutter. Upper partials die first (0.25–0.55 s).
Envelope
attack under 1 ms, the thump is gone by 0.3 s, the shimmer by 0.6 s; a final fade closes at 0.8 s.
Variation
`rng` jitters partial tuning (±3 %), ripple phase and the crackle pattern; macros set impact power, field tightness (pitch of thump and shimmer), shimmer amount and electrical crackle.
Parameters
ParameterRangeDefaultUnitControls
power0 – 10.6—Impact power
tightness0 – 10.5—Field tightness
shimmer0 – 10.6—Shimmer
sparks0 – 10.4—Electric crackle
ripple14 – 3624HzRipple rate
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('E01YG2DZCR@1')

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