Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get E01YG2DZCR@1 --preset glass -o energy-shield-hit.wav
How it's made
Source
a projectile striking a field of confined energy. The contact is a 2 ms broadband snap plus a burst of sparse electrical discharge (crackle, 2–9 kHz) that dies within about 120 ms.
Thump
the field is driven like a taut membrane; a sine drops from ~190 Hz to ~55 Hz in 120 ms with a 0.2 s exponential decay, and a damped 110 Hz cavity resonance adds the electric "boom".
Shimmer
the displaced field rings in six inharmonic partials (1.3–5.6 kHz) that sag a few percent as the field settles; a 16–34 Hz ripple amplitude-modulates them with different phases so the surface seems to flutter. Upper partials die first (0.25–0.55 s).
Envelope
attack under 1 ms, the thump is gone by 0.3 s, the shimmer by 0.6 s; a final fade closes at 0.8 s.
Variation
`rng` jitters partial tuning (±3 %), ripple phase and the crackle pattern; macros set impact power, field tightness (pitch of thump and shimmer), shimmer amount and electrical crackle.
Parameters
Parameter
Range
Default
Unit
Controls
power
0 – 1
0.6
—
Impact power
tightness
0 – 1
0.5
—
Field tightness
shimmer
0 – 1
0.6
—
Shimmer
sparks
0 – 1
0.4
—
Electric crackle
ripple
14 – 36
24
Hz
Ripple rate
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.