Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 7F8QKXF3HF@1 --preset cup-splash -o fire-douse-hiss.wav
How it's made
Source
thrown water breaks over hot coals; a 4 ms attack feeds a 90-3000 Hz splash for 0.3 s.
Body
open coals have no ringing cavity. Low turbulent combustion below 420 Hz dies within 0.25 s. Entrained 1.2-4 mm water bubbles ring briefly at 0.8-2.7 kHz beneath the initial splash.
Steam
delayed flash boiling rises in 35-90 ms; broad 0.8-11 kHz turbulence dominates the sound. Its low-pass falls toward 2.4 kHz as the surface cools, with irregular 9 Hz amplitude flutter.
Events
residual boiling makes 5-24 ms filtered noise grains; their rate falls from 100 to 3/s. Sizzle outlasts the main steam, then fades to silence; no pitched whistle or room reverb is added.
Envelope
splash first, steam peak near 0.1 s, pressure collapses over 0.8-2 s, cooling by 3.4 s.
Variation
seeded water impacts, bubble sizes, grain timing, spectral colour and stereo position. Water controls splash mass; heat controls steam brightness; cooling controls tail; grains controls fizz.
Parameters
Parameter
Range
Default
Unit
Controls
water
0 – 1
0.6
—
Water mass
heat
0 – 1
0.72
—
Coal heat
cooling
2 – 3.4
3.25
s
Cooling time
grains
0 – 1
0.6
—
Residual sizzle
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.