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Fire Douse Hiss

Water splashes onto hot coals, erupting into bright steam before dwindling to a wet sizzle.

kind
one-shot
length
3.00 s
downloads
0
id
7F8QKXF3HF

one-shot · 3.00 s · 0 downloads · 0 likes

0.00 / 3.00 sMP3 preview · Wet ember sputter
Preset
Spectrogram of “Fire Douse Hiss”, Wet ember sputter preset
Spectrogram of “Fire Douse Hiss”, Wet ember sputter preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 7F8QKXF3HF@1 --preset wet-embers -o fire-douse-hiss.wav

How it's made

Source
thrown water breaks over hot coals; a 4 ms attack feeds a 90-3000 Hz splash for 0.3 s.
Body
open coals have no ringing cavity. Low turbulent combustion below 420 Hz dies within 0.25 s. Entrained 1.2-4 mm water bubbles ring briefly at 0.8-2.7 kHz beneath the initial splash.
Steam
delayed flash boiling rises in 35-90 ms; broad 0.8-11 kHz turbulence dominates the sound. Its low-pass falls toward 2.4 kHz as the surface cools, with irregular 9 Hz amplitude flutter.
Events
residual boiling makes 5-24 ms filtered noise grains; their rate falls from 100 to 3/s. Sizzle outlasts the main steam, then fades to silence; no pitched whistle or room reverb is added.
Envelope
splash first, steam peak near 0.1 s, pressure collapses over 0.8-2 s, cooling by 3.4 s.
Variation
seeded water impacts, bubble sizes, grain timing, spectral colour and stereo position. Water controls splash mass; heat controls steam brightness; cooling controls tail; grains controls fizz.
Parameters
ParameterRangeDefaultUnitControls
water0 – 10.6—Water mass
heat0 – 10.72—Coal heat
cooling2 – 3.43.25sCooling time
grains0 – 10.6—Residual sizzle
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('7F8QKXF3HF@1')

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