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Hit Damage

A punchy damage hit for the player: pitch-dropping thump with a noisy crunch

kind
one-shot
length
0.37 s
downloads
0
id
GP2N61BE75

one-shot · 0.37 s · 0 downloads · 0 likes

0.00 / 0.37 sMP3 preview · default
Preset
Spectrogram of “Hit Damage”, default preset
Spectrogram of “Hit Damage”, default preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get GP2N61BE75@1 -o hit-damage.wav

How it's made

Source
a game "player takes a hit" cue built from three layers: a sub thump (a body blow), a noisy crunch (cloth, armour and bone crumpling) and a very short contact click that gives the punch.
Body
the thump is a sine whose pitch falls fast from ~190 Hz to ~48 Hz with a little saturated saw for grit; the crunch is band-passed noise whose centre sweeps downward (4 kHz → 700 Hz) and is folded for a crushed edge, with a short stuttering gate that reads as fragmenting debris.
Envelope
click ≈ 3 ms, crunch ≈ 120 ms, thump ≈ 220 ms, whole cue ≈ 0.35 s with a short fade at the end.
Variation
`rng` jitters pitch, crunch tuning and the stutter pattern of every render.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.5—Weight
crunch0 – 10.55—Crunch
punch0 – 10.6—Punch
drop0 – 10.6—Pitch drop
length0.2 – 0.450.25sLength
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('GP2N61BE75@1')

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