Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get GP2N61BE75@1 --preset dull -o hit-damage.wav
How it's made
Source
a game "player takes a hit" cue built from three layers: a sub thump (a body blow), a noisy crunch (cloth, armour and bone crumpling) and a very short contact click that gives the punch.
Body
the thump is a sine whose pitch falls fast from ~190 Hz to ~48 Hz with a little saturated saw for grit; the crunch is band-passed noise whose centre sweeps downward (4 kHz → 700 Hz) and is folded for a crushed edge, with a short stuttering gate that reads as fragmenting debris.
Envelope
click ≈ 3 ms, crunch ≈ 120 ms, thump ≈ 220 ms, whole cue ≈ 0.35 s with a short fade at the end.
Variation
`rng` jitters pitch, crunch tuning and the stutter pattern of every render.
Parameters
Parameter
Range
Default
Unit
Controls
weight
0 – 1
0.5
—
Weight
crunch
0 – 1
0.55
—
Crunch
punch
0 – 1
0.6
—
Punch
drop
0 – 1
0.6
—
Pitch drop
length
0.2 – 0.45
0.25
s
Length
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.