Skip to content

Ice Cubes in Water Glass

Ice drops into a water glass with damped clinks, solid ice knocks, a small splash and delicate settling crackles.

kind
one-shot
length
2.04 s
downloads
0
id
Q3D6YA6VZZ

one-shot · 2.04 s · 0 downloads · 0 likes

0.00 / 2.04 sMP3 preview · Thin highball glass
Preset
Spectrogram of “Ice Cubes in Water Glass”, Thin highball glass preset
Spectrogram of “Ice Cubes in Water Glass”, Thin highball glass preset: time left to right, frequency bottom to top.
Download MP3Sign in · 20 free a day
0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get Q3D6YA6VZZ@1 --preset highball -o ice-cubes-in-water-glass.wav

How it's made

Source
1–6 ice cubes enter water over 0–450 ms. Each contact excites the glass with a rounded 0.5 ms attack / 3 ms noise pulse; ice-on-ice contacts have softer 1 ms attacks and 20–90 ms damped bodies, rather than sustained musical notes.
Body
the water-loaded glass has inharmonic modes near 1.25, 2.13, 3.37, 4.96 and 6.71 kHz, scaled by vessel size. T60 is 0.18–0.72 s, with upper modes dying first. Each glass keeps the same modal tuning across its contacts. Ice knocks use independently detuned 650, 1120 and 1870 Hz modes, T60 40–95 ms.
Water
12–85 ms band-limited noise splashes open after entry; their low-pass cutoff falls from 6.5 to 1.4 kHz. Entrained 1.2–3 mm bubbles add short rising chirps 18–85 ms later, kept behind the clinks. No room reverb is baked in.
Envelope
the initial impacts give way to weaker buoyancy-driven contacts at 0.62–1.18 s. Sparse 2–8 ms ice crackles fade over 0.95 s. All layers taper to zero by 1.98 s, followed by a silent safety margin.
Variation
named seeded streams vary impact spacing, strength, ice tuning, bubble radius and narrow stereo position. Cube count changes event density; vessel controls glass pitch, ring controls damping, water controls splash balance, and fracture controls fine crackles. Presets cover a large single cube, a typical tumbler, a crushed-ice handful and a delicate thin highball.
Parameters
ParameterRangeDefaultUnitControls
cubes1 – 63—Cube count
vessel0 – 10.5—Vessel size
ring0 – 10.45—Glass ring
water0 – 10.5—Water splash
fracture0 – 10.35—Ice crackle
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('Q3D6YA6VZZ@1')

Related sounds

More in Water
Ripple
Waterone-shot · 1.52 s
♥ 0↓ 0@sonicbricks