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Ice Shard Freeze

An ice spell freezing a target solid: cold hiss, crystalline crackle and a ringing glassy lock

kind
one-shot
length
1.60 s
downloads
0
id
SYFDYS6C5M

one-shot · 1.60 s · 0 downloads · 0 likes

0.00 / 1.60 sMP3 preview · default
Preset
Spectrogram of “Ice Shard Freeze”, default preset
Spectrogram of “Ice Shard Freeze”, default preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get SYFDYS6C5M@1 -o ice-shard-freeze.wav

How it's made

Source
a spell that flash-freezes a target. Three physical events: cold gas hissing as the surface chills, thin ice sheets cracking as they grow, and a rigid glassy shell locking into place.
Hiss
high-passed white noise (above ~3.5 kHz) swelling over ~0.35 s and fading over the rest of the length, with a band-pass that sweeps down from 9 kHz to 5 kHz as the gas cools.
Crackle
a Poisson stream of tiny ice fractures whose rate starts high and thins out as the shell hardens; each is a 1 ms noise tick exciting two inharmonic modes at 3–9 kHz that ring for 10–40 ms.
Glass tones
a modal bank at roughly 1 : 2.76 : 5.4 : 8.9 of a 1.4–2.8 kHz fundamental (glass-like ratios), struck once at the freeze-lock (0.3 s) and ringing up to ~1 s, preceded by a faint rising shimmer sine pair.
Envelope
onset 20 ms, lock at 0.3 s, crackle thins out by ~80 % of the length, a short fade ends the sound.
Variation
`rng` jitters crackle timing, pitch and pan, and mistunes the glass partials by ±0.5 %.
Parameters
ParameterRangeDefaultUnitControls
length1 – 21.5sLength
pitch1400 – 28002000HzGlass pitch
crackle0 – 10.6—Crackle
hiss0 – 10.5—Cold hiss
ring0 – 10.6—Glass ring
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('SYFDYS6C5M@1')

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