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Item Equip

Equipping armor or a weapon: a short metal scrape, a bright cling and a solid latch click

kind
one-shot
length
0.43 s
downloads
0
id
0XXH3SE2N0

one-shot · 0.43 s · 0 downloads · 0 likes

0.00 / 0.43 sMP3 preview · Light trinket
Preset
Spectrogram of “Item Equip”, Light trinket preset
Spectrogram of “Item Equip”, Light trinket preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 0XXH3SE2N0@1 --preset ring -o item-equip.wav

How it's made

Source
a metal piece drawn from a slot and seated on the body. Three events in 0.4 s: a 90 ms scrape of metal on leather or metal (band-passed noise with a rising sweep, 1.5-5 kHz, grainy amplitude flutter), a metallic cling when the edges touch (1 ms noise burst into a struck steel plate), and a solid latch click.
Body
the cling rings in inharmonic metal-bar modes (size 0.3-0.8, brightest partials 3-9 kHz, T60 about 0.15-0.3 s); the latch is a short low-passed thud (150-400 Hz) plus a 2-4 kHz hard click, a clamped joint with almost no ring.
Envelope
scrape swells over 70 ms and stops abruptly at the contact (about 0.1 s); the cling follows at once and decays by 0.3 s; the latch lands about 0.13 s after the cling and ends the gesture by 0.4 s.
Variation
`rng` shifts the mode tuning, contact timing and flutter. `size` is the mass of the piece, `brightness` the hardness of the metal, `scrape` how much drawing friction precedes the contact, and `solidity` the weight of the final latch.
Parameters
ParameterRangeDefaultUnitControls
size0 – 10.5—Piece size
brightness0 – 10.5—Metal brightness
scrape0 – 10.5—Scrape amount
solidity0 – 10.5—Latch solidity
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('0XXH3SE2N0@1')

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