Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get SF8ST42Z2N@1 --preset arcade -o jackpot-win.wav
How it's made
Source
a slot-machine style payout built from three physical layers: struck tuned bells, a shower of small coins landing on metal, and the sustained ring of a large bell chord. Each bell note is a mallet strike (2 ms onset ramp plus a short bright noise tick), each coin a 1–2 ms metallic contact.
Bells
every note is a fundamental with slightly stretched partials (2.01x, 3.0x, 4.1x); the upper partials decay 2–6x faster, so the strike is bright and the tail is pure. Notes climb a major pentatonic scale in three rising arpeggio runs that get faster (1.0x, 0.8x, 0.65x spacing), then land on a root-fifth-tenth chord two octaves wide that rings 1.5–3 s.
Coins
Poisson-timed pings, 3.2–6.5 kHz fundamental plus an inharmonic 2.32x partial, 60–220 ms decay, random pan and strength. A swell envelope makes the shower start under the second run, peak at the chord and thin out in the tail.
Sustained
the chord's three lowest notes also feed pairs of detuned (about 0.15 %) sine shimmer layers that swell in at the chord and hold with slow beating, so the ending is sustained rather than a plain decay.
Variation
`rng` detunes every partial by 0.2 %, jitters note timing by a few ms and picks coin pitch, pan and strength; presets change pitch, tempo, brightness, coin density and ring time.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
330 – 880
523
Hz
Pitch
tempo
0.06 – 0.2
0.11
s
Note spacing
coins
0 – 1
0.6
—
Coin shower
brightness
0 – 1
0.55
—
Brightness
ring
1.2 – 3
2.2
s
Final ring
shimmer
0 – 1
0.5
—
Sustained shimmer
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.